🎮Competitions

Esports · Competitive video gaming turned global spectator sport, where reactions measured in milliseconds decide million-dollar prizes in front of millions of viewers.

Esports has no single unifying championship because each game runs its own competitive pyramid, controlled by its publisher. The most prestigious events are therefore title-specific world championships, League of Legends Worlds, Dota 2's The International, the Counter-Strike Majors, each the undisputed pinnacle of its game and the moment its scene stops to watch.

Alongside these game-specific crowns sit long-running cross-title institutions like EVO for fighting games and, more recently, multi-game mega-events such as the Esports World Cup that gather many titles under one banner. Winning your game's world championship is the ultimate individual and team achievement; the events below are the biggest stages on which that is decided.

Competitions

League of Legends World Championship

World Championship
Founded 2011Global

Universally called Worlds, Riot Games' annual League of Legends championship is the biggest event in esports by audience. The best teams from franchised regional leagues across Korea, China, Europe and North America qualify for a month-long tournament culminating in a grand final staged in a filled arena, where the winners lift the Summoner's Cup. Worlds routinely sets viewership records and has crowned dynasties led by figures like Faker. Its combination of scale, production and global stakes makes it the closest thing esports has to a Super Bowl, and a title here defines careers and legacies.

The International (Dota 2)

World Championship
Founded 2011Global

Valve's annual Dota 2 championship is famous for the largest prize pools in esports, crowdfunded through in-game purchases and peaking above $40M in 2021. Teams compete for the Aegis of Champions in a tournament renowned for its high stakes and dramatic upsets, such as OG's back-to-back underdog wins in 2018 and 2019. The International sits atop Dota's calendar, and its once-a-year format concentrates enormous pressure and reward into a single event. For years its prize pools defined the outer limit of what an esports competition could pay, making it a byword for the sport's financial ceiling.

Counter-Strike Majors

Major
Founded 2013Global

The Counter-Strike Majors are the pinnacle of competitive CS, publisher-sponsored tournaments held periodically and run by rotating organizers. Since the first at DreamHack Winter 2013, they have been the titles that matter most, the events players build legacies around, from the Astralis dynasty's four wins to Na'Vi's Stockholm triumph. Featuring a Swiss group stage feeding a playoff bracket, Majors draw the strongest teams worldwide and, in the CS2 era, prize pools of well over a million dollars. A Major title is the single most coveted achievement in the shooter, weighing more in a player's record than any other event.

Valorant Champions Tour

World Championship circuit
Founded 2021Global

Riot's global circuit for its tactical shooter Valorant grew rapidly from the game's 2020 launch into a franchised international system rivaling Counter-Strike. The season runs through regional leagues and international Masters events before culminating in Champions, the year-end world championship. Backed by Riot's production and franchising model, the VCT built a passionate audience and established stars within a few years. Its structured, publisher-run format contrasts with Counter-Strike's more open ecosystem, and it has become one of the fastest-growing competitions in esports, a centerpiece of the modern shooter landscape.

Esports World Cup

Multi-title mega-event
Founded 2024Saudi Arabia / Global

Launched in Riyadh in 2024 and backed by Saudi Arabia's Savvy Games Group, the Esports World Cup is a summer mega-event spanning many titles, with a total prize pool exceeding $60M, the largest in esports. Organizations earn points across multiple games in pursuit of an overall club championship, an unusual cross-title structure. Its arrival marked the most significant injection of capital the sport has seen and reshaped the competitive calendar almost immediately. Controversial to some for its geopolitical backing, it has nonetheless become a fixture that top teams across genres cannot ignore.

EVO (Evolution Championship Series)

Fighting-game Major
Founded 1996Global

EVO is the world's premier fighting-game championship and one of the oldest continuously running esports events, held annually since 1996. Open-bracket by tradition, it welcomes thousands of entrants across multiple titles, from Street Fighter to Tekken and Super Smash Bros., and crowns champions before packed arenas. Its history is woven with legendary moments, above all Daigo Umehara's 2004 parry comeback. Unlike the closed, publisher-run circuits of team esports, EVO retains a grassroots, community spirit while operating at the highest level, and winning it remains the defining achievement in competitive fighting games.

League of Legends Champions Korea

Premier regional league
Founded 2012South Korea

The LCK is South Korea's top League of Legends league and, for much of the game's history, the strongest domestic competition in the world, the proving ground that produced Faker and a long line of world champions. Its teams have won more World Championships than any other region, and its disciplined, macro-focused style set the standard the rest of the world chased. Now a franchised league, the LCK runs across a spring and summer season feeding into Worlds qualification. A title here is prestigious in its own right, and success in the LCK has long been the surest indicator of a genuine world contender.

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