Twin Galaxies, founded in an Ottumwa, Iowa arcade in 1981, employed and deputized referees who verified marathon high-score attempts from videotape and witness statements, feeding Guinness World Records and crowning champions like the Donkey Kong rivals of The King of Kong. Online leaderboards, streamed attempts and input-logging made the human adjudicator redundant — and the 2018 stripping of Billy Mitchell's records showed even the archive being re-refereed by software.
Arcade high-score referee no longer exists as a living trade. Here is what erased it, and which profession took on the work.
High scores and LAN cables
For a quarter century, competitive gaming ran on novelty rather than wages. Twin Galaxies, founded by Walter Day in Ottumwa, Iowa in 1981, adjudicated arcade world records for Guinness; Atari's 1980 Space Invaders Championship drew ten thousand entrants; Nintendo toured its 1990 World Championships across the United States. Champions got television spots and sponsor trips, not salaries, and the idea that any of this could be a job belonged to science fiction and one prescient Rolling Stone article.
What else was happening then
Stanford AI Lab students compete at Spacewar! on a PDP-10 in the first recorded video game tournament. Bruce Baumgart wins the free-for-all; the prize is a year of Rolling Stone, whose writer Stewart Brand documents the night — spectating included — for the magazine.
Atari runs the first mass gaming tournament, drawing more than ten thousand players through US regional heats to a New York final. The winner, Rebecca Heineman, later co-founds the studio Interplay — the first person to parlay a national gaming title into a games-industry career.
Around two thousand players enter the online Red Annihilation Quake tournament; sixteen finalists meet at E3 in Atlanta, where Dennis "Thresh" Fong wins id Software programmer John Carmack's own Ferrari 328 GTS. Weeks later Angel Muñoz founds the Cyberathlete Professional League in Dallas, the first standing pro circuit.
After the 1997 financial crisis, cheap broadband and tens of thousands of PC bang cafés make StarCraft: Brood War a national pastime. OnGameNet launches as a 24-hour game channel, the government-approved Korea e-Sports Association (KeSPA) forms, and corporations begin salarying full-time players — the first true pro class.
Where that work lives now
From a Stanford lab's 1972 Spacewar tournament to sold-out stadium finals — the youngest, shortest and most-watched playing career in modern sport.
🕹️ Esports Pro →